Thanks to the rising trend of blended learning models, the global market for classroom displays is likely to witness substantial growth in the near future. The increasing preference for content digitization and the rising adoption rate of the buy your own device (BYOD) policy among end-use segments in the education sector are projected to translate into the addition of new learning models, such as social learning and gamification, which has encouraged a number of institutions to allocate a significant amount of time for the development of efficient blended learning models, which act as a guiding principle for educators in determining the type of hardware crucial for the selected blended learning framework.
A number of international and regional vendors are present in the global classroom display market. With international players increasing their footprint in the global market, the difficulties for regional participants have increased in terms of the competition between them. The degree if competition within this market is likely to increase further with extensions in products and services, technological advancements, and partnerships.
Regionally, North America has been dominating the global market for classroom displays and is anticipated to remain on the top over the forthcoming years. The increasing uptake of technology in the education sector and digitalization of education, specifically in the U.S., is the main factor that is boosting the demand for classroom displays in North America.
Classroom displays is an essential component that helps to motivate the students and facilitates effective communication. The classroom displays market is poised to grow over the forecast period owing to the rise in adoption of blending learning models. Rise in the implementation of Bring Your Own Device (BYOD) along with the increasing preference for content digitalization is expected to fuel the growth of the classroom displays market in the coming years.
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New and innovative models’ pertaining to social learning and gamification is likely to boost the growth of the classroom displays market. Implementation of blending learning models in various institutions has facilitated the development of classroom displays market. Introduction of smart education technologies through innovative models and hardware has been a crucial factor of growth for the classroom displays market.
Gamification is regarded as an influential tool to engage students, improve their skills, drive innovation, and help rectify the behavior of students. Even though gamification is in its nascent stage, rise in consumer preference over the last few years have pushed the growth of the market. Introduction of e-learning techniques with the integration of 3-D types has made classrooms interesting and interacting.